So camera movements work. Yay. The tried-and-true method of working things out somewhere better than in your head (like on paper) worked beautifully. Not much to say here except for the fact that it’s a good step forward. Next, I need to figure out a way to get it to look good. I guess I’ll start by looking closely at what Squidi did, and use that as a starting point. Some images to show the state it’s in so far (the red crosshair shows the center of the window):

Standard, centered viewpoint.

Camera on right side of map

Camera on upper-left side of map
Boring post, yeah, but there’s not much to say. To make it more interesting though, I’m putting the binary up for download! Yay! You can basically just move the camera around to test how the perspective changes. You can edit the map if you want, as well. The format should be fairly obvious. The two numbers at the beginning are the number of columns and rows in the map. I can’t guarantee that it won’t crash (or do strange things) if you change the numbers, but if you’re feeling adventurous, be my guest. (Press escape to quit.)
Get the binary here. New binary is available here. I updated it so that you didn’t have to keep pressing a key to move pixel by pixel – you can just hold it down and move around. Also, you can change the speed if you so desire by using + and -. Not terribly useful, but whatever. Took 20 seconds.
NOTE: If the binary doesn’t work for you and complains about the application being installed incorrectly, download Microsoft’s Visual Studio C++ 2008 Redistributable package. Install that, as it contains the runtime libraries that the program needs that your computer doesn’t have.
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